One Week Dungeons

Day seems confdent he can tie together such an ambitious collection of systems in a week—unless a confluence of real-life events transpires against him. When we spoke, Day was waiting to hear back about a job he applied for, ...

One Week Dungeons

"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires. David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

More Books:

One-Week Dungeons
Language: en
Pages: 130
Authors: David L. Craddock
Categories: Computers
Type: BOOK - Published: 2022-02-18 - Publisher: CRC Press

"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers.
Dungeon Hacks
Language: en
Pages: 172
Authors: David L. Craddock
Categories: Computers
Type: BOOK - Published: 2021-08-11 - Publisher: CRC Press

In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a
Dungeon Master For Dummies
Language: en
Pages: 386
Authors: Bill Slavicsek, Richard Baker
Categories: Games & Activities
Type: BOOK - Published: 2006-07-24 - Publisher: John Wiley & Sons

Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and
Proceedings of the Massachusetts Historical Society
Language: en
Pages:
Authors: Massachusetts Historical Society
Categories: Massachusetts
Type: BOOK - Published: 1879 - Publisher:

Books about Proceedings of the Massachusetts Historical Society
Unravel
Language: en
Pages:
Authors: Amelia Loken
Categories: Young Adult Fiction
Type: BOOK - Published: 2022-02-15 - Publisher: Sword and Silk Books

Deaf. Princess. Witch. SOME IDENTITIES YOU EMBRACE. OTHERS WILL GET YOU KILLED. Sixteen-year-old Marguerite knows her uncle doesn't like her. True, she's in line for the throne before him and he contends she's too deaf to rule, but she's known since he broke her hand to keep her from using