Day seems confdent he can tie together such an ambitious collection of systems in a week—unless a confluence of real-life events transpires against him. When we spoke, Day was waiting to hear back about a job he applied for, ...
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Language: en
Pages: 130
Pages: 130
"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers.
Language: en
Pages: 172
Pages: 172
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a
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Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and
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Books about Proceedings of the Massachusetts Historical Society
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Deaf. Princess. Witch. SOME IDENTITIES YOU EMBRACE. OTHERS WILL GET YOU KILLED. Sixteen-year-old Marguerite knows her uncle doesn't like her. True, she's in line for the throne before him and he contends she's too deaf to rule, but she's known since he broke her hand to keep her from using